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=== Non-officielle ===
 
=== Non-officielle ===
 
* [[Procès de Vivec]]
 
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* [[Interview With Two Denizens of the Shivering Isles]]
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* [[Entretien avec deux Habitants des Shivering Isles]]
  
 
== Citations ==
 
== Citations ==

Version du 1 septembre 2012 à 04:06

Kurt Kuhlmann, 2011

Kurt Kuhlmann est un employé de Bethesda Softworks depuis 1996.

Après des études en histoire à l'université de Duke en Caroline du Nord, mais après s'être rendu compte qu'il n'aimait ni l'enseignement ni la recherche il s'est orienté vers la conception de jeux vidéo, chez Bethesda débarquant à la toute fin du développement de TES 2 : Daggerfall. Il commença réellement en temps que designer junior sur TES 3 : Morrowind avant de travailler sur TES A : Redguard. Ce jeu sortit il quitta Bethesda avant de revenir chez Bethesda en 2003 à la demande de Todd Howard.

Il lit assez peu de Fantasy préférant lire des livres d'histoire ou de science-fiction. De même il semble préférer jouer aux jeux de stratégie et aux FPS plus que les jeux de rôle.

Il intervient de temps à autres sur le forum officiel en temps qu'Hasphat Antabolis.

Crédits

Bibliographie

Non-officielle

Citations

On the origin of Nedes

The usual Imperial arrogance. The hoary old "Out of Atmora" theory has been widely discredited (no reputable archaeologist would publicly support it these days), but the Imperial Geographers continue to beat the drum of the Nordic Fatherland in the best tradition of the Septim Empire. They seem to think that the imprimature of officialdom gives their outdated scholarship added weight -- which, unfortunately, it appears to in the eyes of the ever-gullible public which continues to snap up the latest Pocket Guides along with the rest of their Imperial Certified pablum.

Michael Kirkbride's influence on Skyrim (10/08/11)

We all try not to take it to heart that only MK can save Skyrim from the trash heap - but I can say that even without directly writing any books, I'd say there's more of his influence on Skyrim than Oblivion. Probably a lot more - if you look at the chapter from the PGE on Skyrim, (pretty sure that was one of his - I can't remember any more who wrote which one, it's Bilbo and Strider all over again), and that chapter is the foundation for the whole setting. And if you look really hard, you might even find a painted cow. (No comment on flying whales.)

Painted cows in Skyrim (14/11/11)

It's a damn shame the Civil War mission to befriend a giant by bringing him a painted cow didn't survive... but at least the painted cow got into the game.

Ysgramor was a Dragon. YS GRA MOR (08/05/2012)

An interesting theory. But as usual, the credulous minds gravitate to the most outlandish theories.

If Ysgramor was indeed a "dragon", most likely he was a Dragon Priest - in the Late Merethic Era, it would be unlikely for a leader of Ysgramor's reported stature to be unconnected to the Dragon Cult. But connecting the Nord hero Ysgramor with the now-reviled Dragon Cult is of course anathema to those who favor chauvinism over historical truth.

Other possibilities are that Ysgramor was not an individual but an amalgamation of several people - his reported exploits encompass an unreasonable amount of time for a single individual. At the time, anyone of high stature or great prowess in battle would have been considered a "dragon" (the highest compliment imaginable). This does not mean that Ysgramor was in fact an actual dragon, but I have no doubt that the literal-minded among us will not hesitate to jump to the most obvious conclusions. True scholars will of course be more circumspect.