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This page contains the loading screens of ''Oblivion'' and ''Shivering Isles'', concerning the Lore.
This page contains the loading screens of {{média|oblivion}} and ''Shivering Isles'', concerning the Lore.
== Oblivion ==
== Oblivion ==

Version actuelle datée du 13 juin 2019 à 22:14

This page contains the loading screens of Oblivion and Shivering Isles, concerning the Lore.


  • ...So long as you and your descendants shall wear the Amulet of Kings, then shall this Dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness...
  • ...But should the Dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness...
  • A number of shabby abandoned houses mar the essential beauty of the town of Anvil.
  • According to the Fighters Guild charter, no private contracts may offend against the laws and customs of the counties and the Imperium.
  • Antus Pinder led a hopeless defense against a superior force. Despite a grave defeat, his statue stands in Kvatch to honor his courage and spirit.
  • Bravil's night air is damp and noisome because of the river channels that serve as Bravil's sewers, and because of the nearby swamps where insects and diseases breed in abundance.
  • Bruma builds in wood harvested from the native forests of the High Jeralls, and her houses and halls often bear decorative carved timbers in the Nordic style.
  • Bruma's chilly winds and alpine climate favors dwellings built partly below ground level to conserve heat.
  • Chorrol, Anvil, Kvatch, and Skingrad counties represent the heartland of western Cyrodiil, a region known as Colovia.
  • Commander Mishaxhi, one of the Akaviri's greatest tacticians, commanded the fort at Pale Pass.
  • Count Regulus Terentius, once a noted tournament champion, is widely recognized by his people as a drunken wastrel and ne'er-do-well.
  • Countess Arriana Valga is the Lady of Chorrol. However, her deceased husband, Count Charus Valga, was the hereditary Count of Chorrol
  • Countess Millona Umbranox of Anvil is well-loved by her people. She lost her husband many years ago.
  • Countess Narina Carvain is a dutiful chapelgoer, and a respected ruler, though she is a cunning and ruthless negotiator.
  • During the Sack of Sancre Tor, General Talos is said to have recovered the Amulet of Kings from the tomb of Reman III.
  • Eastern Cyrodiil is known as Nibenay. The peoples and styles of Bravil, Leyawiin, and the Imperial City are defined by Nibenese culture.
  • For as long as people have lived in Bravil, the statue of the Lucky Old Lady has been considered a symbol of good fortune. Stop by, and the Lady may grant her blessing....
  • For his heroism at Pale Pass, Kantus Jeril was appointed the first Count of Chorrol.
  • It is said that the Count of Cheydinhal knows of the existence of the Dark Brotherhood Sanctuary, but bribes and threats of death have done wonders to keep his mouth shut.
  • Janus Hassildor, Count Skingrad, has ruled Skingrad for many years, and is known by reputation to be a powerful wizard.
  • Just who is the Night Mother? Some say she's an old woman. Others believe she's a spirit or phantom. And there are those still who doubt the Night Mother even exists at all...
  • Lorgren Benirus, who mysteriously disappeared over a hundred years ago, was the original owner of Benirus Manor.
  • Marius Caro is Count Leyawiin, and his recent bride, the lovely and cultivated Alessia Caro, is the daughter of the righteous and reliable Countess Arriana Valga of Chorrol.
  • Mehrunes Dagon is the daedric prince of destruction, natural disasters, and the bloody scourge.
  • No one has escaped from the Imperial Prison in over 40 years, since the days of Jagar Tharn and The Imperial Simulacrum.
  • Pale Pass was the rumored location of the Akaviri headquarters during their invasion of Cyrodiil. The actual location of the fort has been lost over hundreds of years.
  • Rumour claims that Sundercliff Watch was built on the ruins of Varsa Baalim, and inherited the curse of that forgotten Ayleid City.
  • Sundercliff Watch was once a waystation during the Reman Dynasty, but has long since faded into disrepair and been all but forgotten.
  • The Ayleids, or Heartland High Elves, ruled Cyrodiil in the long ages of Myth before the beginning of recorded history.
  • The Blades are a group of knights who work in secret for the good of the empire.
  • The Cheydinhal Sanctuary is but one of many secret Dark Brotherhood safe havens spread across the Imperial Province.
  • The Drothmeri Army is founded and funded by Frathen Drothan, a rogue arch-mage of the Great House Telvanni.
  • The Elder Council has a long history, stretching back to the founding of the First Empire by Alessia.
  • The first Arena Blademaster was Gaiden Shinji, a fierce and noble warrior of the Order of Diagna.
  • The fort at Pale Pass was actually an Imperial structure captured and then inhabited by the invading Akaviri forces.
  • The Mages Guild is an organization dedicated to the instruction and responsible use of magic throughout the Empire.
  • The Mages Guild is committed to rooting out Necromancy and all who practice it.
  • The mines at Sundercliff boast the highest concentration of iron ore in the Valus Mountains.
  • The reputable head of the Anvil Mages Guild, Carahil, is an outspoken enemy of necromancy, summoning, and the dark arts.
  • The symbol of Chorrol is the Great Oak, an ancient tree where the townsfolk gather to share news of the day.
  • There are sixteen daedra princes, each with his own plane of Oblivion.
  • Though Nibenese in speech and custom, Bruma and Cheydinhal show Nord and Dark Elf influences in their architecture.
  • Uriel Septim is a direct descendent of Tiber Septim, who conquered all of Cyrodiil and proclaimed himself Emperor in 2E846.
  • White Gold Tower, built many ages ago by ancient Ayleids, can be seen from any part of the Imperial City.

Shivering Isles

  • Areas conquered by the forces of Order are drained of energy, leaving them dead and lifeless.
  • Baliwogs are thought to be the larval form of Grummites, although this relationship has never been proven.
  • Brellach is the stronghold of the Golden Saints. Few beyond the Saints are ever permitted inside.
  • Dark Seducers cast into the waters of Oblivion return to the Shivering Isles through Pinnacle Rock. The process is considered sacred and secret.
  • Deepwallow is a small Dementia community built on a swamp. The citizens are not fond of strangers.
  • Elytra are vicious insects that use deadly poisons to kill their prey.
  • Felldew is a dangerous toxin secreted by some Elytra. Despite the risks, some value it for its use as a powerful stimulant.
  • Fellmoor is a small Dementia community of farmers.Their crops have been known to alter a person's sense of reality.
  • Giant roots twist across the landscape of Dementia. Its residents and native creatures are similarly twisted, in body and spirit.
  • Gnarl are sentient tree-like creatures whose ability to blend into the landscape has surprised many would-be adventurers.
  • Golden Saints cast into the waters of Oblivion return to the Shivering Isles through Brellach. The process is considered sacred and secret.
  • Greenmote is a highly addictive and potent drug that can be fatal if not taken in extreme moderation.
  • Grummites are frog-like, tool-making creatures with a primitive culture. They can often be found protecting the egg sacs that house their young.
  • Hale is a small Mania community of artists. They believe their art is inspired by the spores from the great mushroom trees that surround their village.
  • Heretics are fanatics that believe Sheogorath is just a man who needs to be overthrown. They congregate in the lands of Mania.
  • Highcross is a small settlement in the lands of Mania. Its citizens are highly compulsive, acting out bizarre rituals with little meaning.
  • Hungers are Daedric creatures that feed on the misery and despair of everything around them.
  • Ingestion of Felldew results in the release of pheromones that some Elytra recognize, making them indifferent to the user's presence.
  • It is rumored that screams of agony are carried away on the wind as it passes through Xaselm.
  • Knifepoint Hollow is rumored to have once been a great store of knowledge. The details of its history have since fallen into legend.
  • Mania is the home of mad artists and creative thinkers. But, do not assume that it is any less dangerous than Dementia.
  • Once a bustling city, Xeddefen has become home to a tribe of Grummites who worship the strange obelisk in the depths of the ruins.
  • Once the home of a great nobleman, the halls of Xirethard are now rife with horrible undead creatures.
  • Passwall is a small settlement whose residents hope to pass through the Gates of Madness into the greater realm of the Shivering Isles.
  • Pinnacle Rock is the stronghold of the Dark Seducers. Few beyond the Seducers are ever permitted inside.
  • Scalon are hulking swamp creatures with tremendous leaping ability.
  • Sheogorath is the Daedric Prince of Madness, whose followers include both dangerous psychotics and brilliant artists. His divided personality is reflected in the land itself.
  • Sheogorath's fiercely loyal Dark Seducers patrol the streets of Crucible. They are aligned with Dementia and are not overly fond of Golden Saints.
  • Split is a community divided between Mania and Dementia. Its citizens are mirror images of one another, constantly struggling for control of the town.
  • Syl is the Lady of Dementia, and Duchess of that land. She is known to be highly paranoid, believing everyone around her to be a potential enemy.
  • Thadon is the Lord of Mania, and Duke of that land. He is known to be obsessed with mind-altering food and drink.
  • The ancient city of Cylarne is believed to be the original capital of the Shivering Isles.
  • The former settlement of Vitharn is rumored to be haunted by the ghosts of its slaughtered citizens.
  • The Fringe is an enclosed area designed to test those who wish to enter the Shivering Isles.
  • The Gardens of Flesh and Bone were created by sorceress Relmyna Verenim as her attempt to grow the mystical components of the "sixth element," Flesh.
  • The Gatekeeper guards the Gates of Madness against those not Blessed by Sheogorath.
  • The Gates of Madness serve to keep out casual adventurers. Only those fit for Sheogorath's realm, or those invited, can gain access.
  • The House of Dementia is renowned for its small cadre of ruthless Dark Seducer Elite Guards.
  • The House of Mania exemplifies lavishness and over-indulgence.
  • The Howling Halls contain the reconstruction of a famous building from Cyrodiil.
  • The Mania region of the Shivering Isles lies to the north. The Dementia region crouches in the south.
  • The northern half of New Sheoth is named Bliss. Its colorful streets and people are the embodiment of Mania.
  • The proud and haughty Golden Saints act as enforcers in Sheogorath's Realm. They are aligned with Mania and are not overly fond of Dark Seducers.
  • The Resonator of Judgment, made of a material of unknown crystalline origin, is very similar to the strange obelisks that dot the Shivering Isles.
  • The Sanctum of Vivisection is where sorceress Relmyna Verenim lives and conducts her experiments.
  • The secret grove in Milchar can only be accessed by those the grove deems worthy.
  • The southern half of New Sheoth is named Crucible. It embodies Dementia, with its ominous buildings and fearful citizens.
  • The teachings of the Manics or the Demented are sermonized at the Sacellum, depending on which faction is currently in favor.
  • The Tree of Madness draws its nourishment from the Pools of Mania and Dementia deep beneath the Palace.
  • There are no jails in the Shivering Isles. Criminals are temporarily exiled to a dungeon, instead. If they get out alive, their crimes are forgiven.
  • There is a chamber in Knifepoint Hollow that has been sealed for millennia. Few but Sheogorath knows who or what is imprisoned there.
  • Xedilian, once a main line of defense for the Shivering Isles, was abandoned after the Gatekeeper was created.
  • Xirethard's proximity to the House of Dementia makes it ideal for an underground emergency escape route.
  • Zealots are fanatical believers in a cult of Sheogorath, and will not tolerate anyone that does not share their beliefs. They congregate in the lands of Dementia.