Méta:Douglas Goodall

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Douglas Goodall fut un développeur de Bethesda Softworks qui n'a travaillé que sur Morrowind. Il est surtout connu pour ses interventions sur le forum officiel sous les pseudos de Jobasha et de Affamu.

Crédits

Bibliographie

Officielle

Non-officielle

Citations

Jobasha

Jobasha says don't you fall for the Elven Lie. The Tower is older than the elves, as old as music. For it is the Word and the start of words and the end (and the end of ALMSIVI as Vivec may say or not say).

The Tower of today is not The Tower of yesterday. Jobasha's heresy lies in knowing even Ahnurr changes, as do all stars when they can walk.

Where do you go when Alkosh breaks?
So where are you now as Alkosh holds the stars to their courses?
Speak, if you know the words. Keep silent, if you remember.

Wise Azurah gives us the Lattice... But the moons, in death, are distillers only. As glass moves light, but requires a flame.

The Lattice breaks before. The monkeys dance. Lorkhaj sends a star. That star, chained and unchained, pokes holes in the moons once, twice, three times.

We Khajiit must climb, then, in a way men and mer cannot. And with us we carry the sugar of a star or a bone or a watery king. For if sugar is not worthy of a Walker, is it worthy of Ja-Kha'jay?

So Jobasha does not fear. All "et'Ada" have laws, customs, weakness. Even if they "cannot be spelled, pronounced, ennumerated in the Mundus" (and there is another weakness of the Elven Lie).

"The Dragon is bound with noble sighs.
The Serpent is bound with shifting tones.
The Sun is bound with metal flames.
The Earth is bound with secret knots."
-- The Soft Doctrines of Magnus Invisible

But perhaps Jobasha should give an even more famous example:

"Daedroth, do you keep the faith?"
"Bide, and we abide. Turn, and we return."

Who knows, survives.

on the difficulty of keeping lore consistent between games (04/08/01):

You have no idea. NO idea.

Seriously, I have re-learned the necessity of GREP. I only wish Arena and Daggerfall had left more documents for me to search... Redguard and the early Morrowind stuff is all easily searchable for contradictions. Still, I fear several are inevitable.

AND I should note that I was a big fan of the series, which makes this much easier... I only THOUGHT I knew everything about Tamriel... I can't imagine coming to work here without already being something of an Elder Scrolls loremaster.

On Dwemer trivia (pre-Morrowind) (04/19/01):

"I never told you or have been told myself that House Dagoth was not *linked* to Dwarves. It's just that House Dagoth *was not* Dwarves. See the difference?"

Right. The Dwemer didn't divide themselves into "Houses" anyway.

"Actually, according to "The Songs of King Wulfharth", some dude called Dagoth Ur killed Dumac the Dwarfking during the Battle of the Red Mountain. The Songs controverse each other, so take it with a grain of salt. After all, it's a legend, and a Nordic one. Nords, after all, might not have a clue as to what was going on."

Well, the Nords *were* there... Only the combined might of the Dunmer and Dwemer could drive the foreigners out to found Resdayn. After the Battle of Red Mountain and the mysterious disappearance, the Dunmer no longer needed Dwemer technology for defense -- by then, they had the Tribunal.

"On a side note, Dunmer traditionally place family name first and given name second, as in "Indoril Nerevar" and "Hlaalu Brevur"."

Um. I suppose you're referring to the

If they place the family name first, how do you explain that the quote about Brevur the Betrayer was spoken by Paulus Hlaalu?

Your first guess was a good one, but it is not the right one. Not that it matters in the larger scheme of things.

For instance, Indoril Nerevar's full and formal name would be Serjo Indoril Nerevar Mora.

I wouldn't have believed it myself if I hadn't just made it up.

Raptormeat: Lakene had a good point, but not many people ever thought that way. Certainly not enough to destroy a whole race... Unless, of course, a whole race can be destroyed by the actions of one person...

Xachariah II: The Dwemer did not use solar panels. Good guess, though.

"Only Boethiah can change a race's skin. Only the Dwarves can cover it in tin foil."

Carry on.

Clarifying some Khajiit information (04/19/01):

"It has got something to do with Khajiit Culture ..."

YM: Biology

Their culture came from their odd biology. They missed out on Y'ferr's decree, so Lorkhaj played a little trick on them...

"Depending on WHEN a Khajiit is born , she looks more human or feline. The most humanoid breed , looks almost like elves , but with tails and soft fur covering parts of the torso."

One of the "humanoid" breeds looks like that.

"Depending on their Khajiit Breed they have different duties to do in Khajiit society..."

This is more a practical matter than some kind of caste-system. Obviously there are jobs you cannot do without opposable thumbs, etc.

If you ever move to Tamriel, keep in mind that there is a whole province just waiting to be introduced to the tasty fishy stick.

On the mortality of gods (04/20/01)

Arkay and the King of Worms were once mortal...

And what about Tosh Raka?

On the Khajiit breeds as seen in the games (04/20/01)

The breeds of Khajiit in the various games:

Arena
Ohmes
Daggerfall
censored>
Morrowind
suthay-Raht

There are no Ohmes or in Morrowind.

The "jaguar men" are cathay-Raht... a little different from the suthay-Raht. The screenshot Khajiit (see the above link or the screenshots section) are suthay-Raht. S'rathra and Joto were also suthay-Raht.

On the meaning of "Khajiit" (04/22/01)

You'll have to wait for the game. Or later. You need to read "Ta'agra for the Unclawed."

I'll give you some hints, though.

khaj = desert

-iit (when applied to places) = "one who lives/walks in"

On what the Ta'Agra (04/22/01)

A "beta version" of it.

Back when I had time to do that sort of thing, I set up grammar rules, etc. The vocabulary is limited, and it doesn't *sound* as cool as the pseudo-english of S'rathra in Redguard. It needs more work, but I no longer have time to do that sort of thing. I'm only on the forums now while waiting for my computer to... Oh. It's done now. Excuse me.

On Khajiit phalic barbs (04/22/01)

"There's no accounting for taste."

I don't know who wrote/said that. I suspect it is a "modern" and anonymous quote. In any case, my profile will disprove this notion.

And, in the spirit of tastelessness, only some breeds of Khajiit have the... traits that Therris had in Real Barenziah. While all Terran felines have this trait (and many carnivorae have something similar), it makes no biological sense for the Khajiit to have it... unless Khajiit women are not sexually receptive year-round like human women or always ovulate during intercourse... The fiction from Daggerfall somewhat disproves that notion as well, thus the dilemna.

I thought of a couple explanations for this and eventually settled on one which I should save for later revelation.

I retroactively removed this trait from most of the Khajiit. I'm allowed to do that because I said so. So there. Therris was obviously a cathay-Raht, since he clearly wasn't a Senche, [censored], [censored], or [haven't made up a name yet]. Ohmes don't have this trait at all and suthay-Raht (like the Khajiit in Morrowind) have it only to a slight degree.

So far, this is the only "design" topic I've brought up that even Ken was unwilling to comment on...

Perhaps if I get around to writing the other volumes of Khajiit Physiology, the game itself will have a more lucid explanation.

Answering some questions about Bretons and Knights (04/26/01)

"1.What is the stereotype on the breton knights? (are they seen as the most chivalric?, mystic?, or what?)
2.Which of the eight divines is held in the most accord by the bretons?
3.Any ideas on what the breton unique ability will be for Morrowind?
4.Is the bretons penchant for magic tied in with them being a particularly relgious group of people?"
1. There's more than one order of Breton Knights... Why not make up one you like playing?
2. Like most of the Empire, Bretons worship all of the Eight Divines (and there's a strong Emperor Cult in a few places), but they are not generally devout. The Bretons used to be ruled by witch-kings and High Rock has more witch covens than many provinces... Alas, this is not relevant for a Knight. If you're looking at playing a Breton religious crusader, feel free. Each of the Divines supports a Knightly Order, in addition to the other Knightly Orders (Bretons are a Knightly people, if not a particularly religious one).
3. Yes.
4. Their talent for magic comes from their history. There's a clue in the link Raptormeat posted.

Perhaps you should read Heroic Achievements of the Bretons... That's a joke, btw.

Is that joke too obscure?

On whether "the Daedra were craeted by the 'intelligent races' of Tamriel" (04/28/01)

A similar argument was made by the opponents of the Allesian heresy. Might I direct the interested scholar once more to volume XI of Marobar Sul's Ancient Tales of the Dwemer... which doesn't exactly answer your question, but is quite interesting.

More on the Hist (04/30/01)

"1) i wonder, will the Hist will be modeled as an NPC??? one gets killed, and has Argonian Eggs when you search it.
2) are the Hist related to Spriggans?"

No comment on the exact relationship between the Hist and the Argonian reproductive cycle, but it's cool. As for egg-laying, this is an interesting question. While the majority of reptiles do lay eggs, there are a number that have live births (basically, the eggs hatch internally). I guess I had pictured the Argonians going more the live birth route, because they are so humanoid, but the concept of them laying eggs is an interesting one. Have to think more on that.

As for your questions:
1) Nope, no Hist NPCs to be found, although I think it's a really cool idea. Remember, we're gonna be in Morrowind this time around, and won't be delving into murky Black Marsh quite yet. The Argonians are pretty touchy when it comes to crossing their borders.

2) Nah. Hist are much cooler.

On Ebonheart(s) (05/11/01)

There is a city of Vivec and a Castle Ebonheart and a city of Ebonheart. 2 of the 3 are in the game Morrowind. The third may or may not exist, but it would help explain some gaps, etc.

On musical Argonians (01/31/02)

I thought they should use the marsh itself as their primary musical instrument like the Baka Forest People use rivers. And play lots of odd percussion instruments like water drums and bohdans and djimbes and udus. And make slowed-down bird-call noises.

I wanted the Khajiit to be arrhythmic jazz musicians.

electric kwama (06/06/23) : Normally kwama scales are very smooth, but blight diseases cause them to flake and split, so when the kwama move, the scale rub against each other, creating static electricity, which the kwama collect in their salivary glands. (Note: this makes no sense in the real world.)